The positive number is for right curves (unit="deg" val="15") and the positive number for left curves (unit="deg" val="-15"). The first one indicates the banking of the beginning of the segment and the last one the banking of the end. We can add the banking in several ways: 3.3.1 Way 1: specify the banking start and end We can add the following to lines to indicate the banking of the segment. The default description or the 1st corner is: Now we are going to edit the first corner, we are going to add a banking. The trackgen help is: Terrain generator for tracks $Revision: 1.5 $ Usage: trackgen -c category -n name ] -c category : track category (road, oval, dirt.) -n name : track name -b : draw bump track -B : Don't use terrain border (relief supplied int clockwise, ext CC) Vicente Martí Centellesĭraw all (default is track only) Just calculate track parameters and exit split the track and the terrain split all save elevation file n 0: all elevatation files 1: elevation file of terrain + track 2: elevation file of terrain with track white 3: track only 4: track elevations with height steps : nb of height steps for 4th elevation file ģ.3 Hand edit the track: banking. For testing the track use the command (this just creates the track, not the terrain): trackgen -c category -n nameįor the final track use the command (creates the track and the terrain): trackgen -c category -n name -a I mean, trackgen creates the 3d file of the track from the xml file. We will use trackgen to create the track. Now we are going to edit this track created with trackeditor.ģ.2 Test the track into torcs: trackgen. (You can read the tutorial provided with torcs to learn how to use tarckeditor: Trackeditor Manual) OpenOffice I have used this software to create this tutorial.ģ Test track 3.1 The xml file of the original track I have created a test track with trackeditor and now we are going to hand edit it. VirtualDubMod We will use this software to create a video from the generated images with the movie tool from torcs. Audacity Used to record the sound from torcs. A text editor You can use you favourite text editor to edit the xml files, for example Scintilla Text Editor. Trackgen This software is provided with torcs. Trackeditor This software is provided with torcs. Blender We can edit the 3d description of the track or a track (ac file) in an easy way. The GIMP We will use this software to edit the images and textures. for this amazing game and we will try to develop it by making a good track, car. TORCS: The Open Racing Car Simulator We are going to make tracks, cars. One advantage of open source programs is that they are always improving and you can help to develop these software. So you don't need to spend any money in a program license. Please, you can sugest anything or see the project of the formula 1 tracks and cars tor torcs visit the forum: and the web of f1torcs You can also found some info in my home page : Don't forget to visit the official web page of TORCS to read the latest news about this wonderful racing car simulatorĢ Open source Programs needed and useful tutorials All programs used in this tutorial are open source. If you want to get involved tell to me and I will give you some info about the project. I'm working on formula 1 tracks and cars for torcs with the help of Gonzalo Aranda, Andrew Sumner, Berny, Eric Espie and some people that I could forgot (so sorry for that). and modify some parts of torcs in order to develop the game and improve it. Vicente Martí Centelles Last modification:04/01/07 Version v1.01Ĭontents of the tutorial 1 About the tutorial.3 2 Open source Programs needed and useful tutorials.4 3 Test track.5 3.1 The xml file of the original track.5 3.2 Test the track into torcs: trackgen.15 3.3 Hand edit the track: banking.16 3.4 Hand edit the track: grade.20 3.5 Graphic section.22 3.6 Starting Grid section.23 3.7 Turn marks section.23 3.8 Cams section.24 3.9 Surface section.26 3.10 Environment Mapping.28 3.11 Profil tangent.31 3.12 Profil steps.33 3.13 Elevation files of the terrain.34 3.14 Object Map: add objects to the track.39 4 Edit the ac file created with trackgen with blender.52 5 Make a real track.59 6 Create a video from TORCS.63 7 Create a adio file from TORCS.65 8 Mixing the adio file and the video file from TORCS.66 9 How to create a Formula 1 car for TORCS.67ġ About the tutorial This tutorial should be a good reference to people that want to make their own tracks, cars. Note that trackeditor and trackgen are provided with torcs. This document explain how to make a track for torcs using trackeditor to create the track and then modify the xml file of the track (the physical description) with a text editor and then make the 3d description (ac file) using trackgen.
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